How to invest in a store in skyrim

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But I think it would go a long way to even bump the split to 35/35, an even distribution between modder and developer. Valve’s 30% cut seems alright, and in line with Apple’s as a distribution platform as mentioned above. I…actually see his point, but I do think that the split could at least be a little more equitable, even if it’s only symbolic. He also says comparisons to theĪpple Store are misguided, where Apple gets 30% and the developer gets 70%, because in that case the game is a wholly original creation and not derivative off someone else’s work (insert mobile game cloning jokes here). In his interview with Erik Kain yesterday, DayZ’s Dean Hall, arguably the most famous modder in the scene, made the argument that 25% is fair, as it’s a pretty standard rate between publishers and developers, even though in that case, developers are making the entire game. It’s been clarified that the % given to the modder is ultimately up to the original developer of the game, while Valve will take its 30% no matter what. Right now the split is 25% to mod creators, 30% to Valve and 45% to Bethesda. But in all seriousness, this may be the most complex issue, and one where fans might be overstepping just a tad.